Jim Inziello
1322 Hardy Ave
Orlando, FL
32803
Cell Phone# 407.376.0882
WebSite:zello3d.com
Position I am seeking:
Senior Level FX artist / 3d Modeling and Texturing Artist
For full time or Contract work that could lead to full time employment.
Career Level:
13 years of experience, 6 in Military and Nasa training, 7 in Console/PC/Portable Games
Education:
FSU-Bachelor of Science Degree in Studio Art
Graduation date 12/1998
School of Visual Arts;
Florida State University
Focus in 3d modeling/animation, metal casting, life drawing, and painting.
Minor: Business.
Skill Focus:
My focus is on Storytelling by way of building the world and fx that the player will experience.
I am proficient in working from conceptual designs, and doing the necessary research to stay within the cannon of a license.
I am focusing on writing stories for a more developed and cinematic approach to games.
I pride myself in crafting my artwork for the game engine and hardware that it will run on.
I manage my assets as a function of the time that I have to make them, and I always make sure that the polygon and texture sizes are efficient while creating them for the targeted platform.
I like to communicate with the programmers and designers about how we can achieve effects and efficiency (like in reuse of animation, props, etc.)
I can also provide basic scripting support to get my animations working on models in game.
I am versatile in using both 3dsMax and Maya and I enjoy the benefits of either program.
Skills:
Maya 7.0 Skill level: Expert
3-D Studio Max 8 Skill level: Expert
Particle systems, Hard/Softbody Simulation Rigging Shader networks
Adobe Photo Shop Skill level: Expert
MudBox Skill level: Intermediate
| Z-Brush Skill level: Intermediate
Adobe After Effects Skill level: Intermediate
Life drawing and illustration in various media. Skill level: Expert
Preparing Character models for 3D Rapid prototyping Link
Sculpture in clay, wax, foam, metal, and wood Skill level: Expert
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Professional Experience:
7/03 to the Present
n-Space
Orlando, Fl
Currently a Senior level Nintendo DS and 3DS Artist
n-space <www.n-space.com> - Current employer.
Geist: Game Cube and then transitioned to world building and effects on the project.
When that project was wrapping up, I had the opportunity to start on a small PC based FPS called KumaWars.
Kuma was a quick turn around, real life, mission based game. We had about 2 weeks for each 30 to 40 minute mission. I was the sole world, prop, and fx artist.
Golden Eye: Rogue Agent DS, doing multiplayer and single player levels.
I also did AI scripting for the single player missions.
On Star Wars: The Force Unleashed DS, I worked on the first 1/3 of the project as a world builder and texture artist. After that, I did a few light saber effects and I was offered the position of FX artist. I then went on to work on 9 more DS Titles.
Currently working on the Nintendo 3DS dev kit , and learning our particle system tools
I take an active role in my department, always checking that our work is authentic and adheres to the story/mythology of the IP
8/1998 -1/31/03
JHT Multimedia
Winter Park, Fl
Graphic Artist/3d Modeler/3d Animator
Jardon and Howard Technologies <www.jht.com>
JHT is a Military/Nasa/CoastGuard/Commercial CBT Company.
Modeled 200+ mechanical and organic subjects (soldier SIM, Turbo, Space Shuttle, crane, Cummins engine, etc.) using available
pictures/schematics/cad data in 3dsmax. I animated complex scenes dealing with; engine piston / crankshaft timing, fire, smoke,
ice, ropes, chains, submarine prop cavitation, acetylene torch welding, etc.I modeled both high-poly and low-poly models.
With Maya, I wrote Mel scripts to define wheel rotation, augmented bone orientations for rigging characters, and customized my interface to enhance workflow.
I also worked with Maya Paint, and created photo realistic plant scenes for a Marine Sniper training program.
I rendered separate layer passes in Maya (to speed up rendering time), and then brought the layers into After Effects for compositing and labeling.
I used Director 8.5 for interactive web based 3d.
While at JHT I learned alot from Subject Matter Experts on countless topics, all while trying to bring as much photorealism to the Computer Based Training as I could.
Shipped Games
Geist (Game Cube, shipped 2005),
Kuma Wars (PC, shipped 2004-2005)
Golden Eye (DS, shipped 2005).
Winx (PSP, shipped 2006)
Star Wars: The Force Unleashed (DS 2007)
Star Wars: Battle Front Elite Squadron (DS 2008)
Hannah Montana: The Movie (DS 2008)
Marvel Ultimate Alliance 2 (DS 2009)
Toy Story 3 (DS 2009)
Call Of Duty: Modern Warfare (DS 2009)
Blood Stone (DS 2010)
GoldenEye (DS 2010)
Tron Evolution (DS 2010)
Call of Duty: Black Ops (DS 2010)
Additional Information
Animated short won a mention into the Pris Ars Electronica 1999.
I am currently Writing a SciFi story for future publication.
Animating a short story entitled Mr. Ash, due late 2011.
I play the didgeridoo and clarinet.
I am an amateur roboticist.
I dabble in character design and modeling (for DS and higher resolution applications).