Jim Inziello

1322 Hardy Ave

Orlando, FL

32803

Cell Phone# 407.376.0882

WebSite:zello3d.com

 

Position I am seeking:

Senior Level  FX artist / 3d Modeling and Texturing Artist

For full time or Contract work that could lead to full time employment.

Career Level:

13 years of experience, 6 in Military and Nasa training, 7 in Console/PC/Portable Games

Education:

FSU-Bachelor of Science Degree in Studio Art

Graduation date  12/1998

School of Visual Arts;

Florida State University

Focus in 3d modeling/animation, metal casting, life drawing, and painting.

Minor: Business.

Skill Focus:

My focus is on Storytelling by way of building the world and fx that the player will experience.

I am proficient in working from conceptual designs, and doing the necessary research to stay within the cannon of a license.

I am focusing on writing stories for a more developed and cinematic approach to games.

I pride myself in crafting my artwork for the game engine and hardware that it will run on.

I manage my assets as a function of the time that I have to make them, and I always make sure that the polygon and texture sizes are efficient while creating them for the targeted platform.

I like to communicate with the programmers and designers about how we can achieve effects and efficiency (like in reuse of animation, props, etc.)

I can also provide basic scripting support to get my animations working on models in game.

I am versatile in using both 3dsMax and Maya and I enjoy the benefits of either program.

 

Skills:

Maya 7.0

Skill level: Expert

 

3-D Studio Max 8

Skill level: Expert

 

Particle systems, Hard/Softbody Simulation

Rigging Shader networks

 

Adobe Photo Shop

Skill level: Expert

 

MudBox

Skill level: Intermediate

 

 

Z-Brush

Skill level: Intermediate

 

Adobe After Effects

Skill level: Intermediate

Life drawing and illustration in various media.

Skill level: Expert

 

Preparing Character models for 3D Rapid prototyping Link

 

Sculpture in clay, wax, foam, metal, and wood

Skill level: Expert

 

Professional Experience:

 

7/03  to the Present

n-Space

Orlando, Fl

Currently a Senior level Nintendo DS and 3DS Artist

n-space <www.n-space.com> - Current employer.

 

Geist: Game Cube and then transitioned to world building and effects on the project.

 

When that project was wrapping up, I had the opportunity to start on a small PC based FPS called KumaWars.

 

Kuma was a quick turn around, real life, mission based game. We had about 2 weeks for each 30 to 40 minute mission. I was the sole world, prop, and fx artist.

 

Golden Eye: Rogue Agent DS, doing multiplayer and single player levels.

I also did AI scripting for the single player missions.

 

On Star Wars: The Force Unleashed DS, I worked on the first 1/3 of the project as a world builder and texture artist.  After that, I did a few light saber effects and I was offered the position of FX artist. I then went on to work on 9 more DS Titles.

 

Currently  working on the Nintendo 3DS dev kit , and learning our particle system tools

 

I take an active role in my department, always checking that our work is authentic and adheres to the story/mythology of the IP

 

8/1998  -1/31/03

JHT Multimedia

Winter Park, Fl

 

Graphic Artist/3d Modeler/3d Animator

Jardon and Howard Technologies <www.jht.com>

 

JHT is a Military/Nasa/CoastGuard/Commercial CBT Company.

 

Modeled 200+ mechanical and organic subjects (soldier SIM, Turbo, Space Shuttle, crane, Cummins engine, etc.) using available

pictures/schematics/cad data in 3dsmax.  I animated complex scenes dealing with; engine piston / crankshaft timing, fire, smoke,

ice, ropes, chains, submarine prop cavitation, acetylene torch welding, etc.I modeled both high-poly and low-poly models.

 

With Maya, I wrote Mel scripts to define wheel rotation, augmented bone orientations for rigging characters, and customized my interface to enhance workflow.

 

I also worked with Maya Paint, and created photo realistic plant scenes for a Marine Sniper training program.

 

I rendered separate layer passes in Maya (to speed up rendering time), and then brought the layers into After Effects for compositing and labeling.

I used Director 8.5 for interactive web based 3d.

 

While at JHT I learned alot from Subject Matter Experts on countless topics, all while trying to bring as much photorealism to the Computer Based Training as I could.

 

Shipped Games

 

Geist (Game Cube, shipped 2005),

Kuma Wars (PC, shipped 2004-2005)

Golden Eye (DS, shipped 2005).

Winx (PSP, shipped 2006)

Star Wars: The Force Unleashed (DS 2007)

Star Wars: Battle Front Elite Squadron  (DS 2008)

Hannah Montana: The Movie (DS 2008)

Marvel Ultimate Alliance 2 (DS 2009)

Toy Story 3 (DS 2009)

Call Of Duty: Modern Warfare (DS 2009)

Blood Stone  (DS 2010)

GoldenEye (DS 2010)

Tron Evolution (DS 2010)

Call of Duty: Black Ops (DS 2010)

 

Additional Information

 

Animated short won a mention into the Pris Ars Electronica 1999.

I am currently Writing a SciFi story for future publication.

Animating a short story entitled Mr. Ash, due late 2011.

I play the didgeridoo and clarinet.

I am an amateur roboticist.

I dabble in character design and modeling (for DS and higher resolution applications).